Problem Statement: Visitor teams encounter complexities in distributing their allocated tickets, involving manual compilation of student requests, submission to the home team, and labor-intensive individual ticket distribution. Existing solutions within the company's ecosystem do not extend to schools partnered with competitors, necessitating a new approach for seamless ticket distribution.
Solution: The solution proposed was a Mass Distribution Tool designed to simplify and expedite the ticket distribution process for visitor teams. This tool allows the visitor team to upload a pre-filled spreadsheet of ticket recipient details. Upon submission, tickets are automatically sent out en masse to their fans, rather than the need for home teams box office employees having to spend time manually processing each individual ticket (which can range in the thousands).
Roadmap
Key Features
CSV Spreadsheet: Users can easily compile all of their ticket information into a .csv file
Mass Distribution: Tool processes and sends tickets (up to 2000) to designated recipients.
Error Resolution: Ability to access error logs to directly fix any transfer issues.
Status Reports: Tracks ticket status (accepted, pending) and generates reports.
User Guidance: Includes a 'How It Works' section with informational walkthrough for user assistance.
Event List Page: Allows visitor teams to access ticket management for all upcoming games
User Research
(Specific user research details, and commentary will be left out to protect IP)
User-Centric Approach: The project began with five rounds of user interviews conducted over three weeks, engaging approximately 15-20 clients from various universities. These interviews provided deep insights into existing frustrations and pain points with ticket distribution processes. From the first interviews, we got a sense of the typical journey map, which we walked through with the stakeholders during workshops to have them drop their feedback ; Feedback highlighted the need for automation, error reduction, and improved efficiency.
Some examples of questions we were seeking answers to were:
- What obstacles do you typically encounter when collaborating on ticketing with visiting schools ?
- How many tickets do you generally send out to visitor teams per game (& per sport)?
- Are there difficulties troubleshooting tickets that are sent out?
- How many unaccepted tickets are usually claimed at the box office on game day? How can we minimize this , and create less of a workload for box office employees?
Once enough information / insights were gathered , we developed multiple personas , plugging in each persona into a journey map to
Wireframes:
Wireframes were constructed from the insights gathered. We wanted to make sure that the tool constructed would be straightforward, easy-to-use, and accounted for any type of error the user may encounter while trying to resend, cancel , or initiate transfers.
Iterative Design Process:
Based on insights gathered from user interviews, mock-ups and prototypes were developed and tested with stakeholders and end-users. The iterative testing phase included user testing sessions with college athletic clients to validate functionality, usability, and overall user experience. Feedback from these sessions informed iterative improvements to the tool's interface and functionality. These improvements included:
Eliminating Notification Banners: In Version 2, the decision to replace notification banners with a comprehensive Transfer History Table improved user experience. This ensured that users could easily track and manage ticket transfers without the risk of losing critical notifications upon logging out.
Removing Unnecessary Content: In Version 2, we removed the 'transfer download report' card to reduce clutter since the new Transfer History Table would serve to show all pending, canceled and successfully sent transfers. This also removes the need for the users to download and sift through a separate .csv file, saving our users even more time.
Technical Considerations:
System capacity limitations sending tickets in batches, with a cap of 500 tickets per batch to maintain system performance.
Notifications via email were implemented to alert users of transfer progress, accommodating busy schedules and minimizing user involvement during the process.
Addressing potential errors (e.g., invalid file types, duplicate tickets) through detailed error messaging and validation.
First Round of Iterations:
Additional Iterations:
All of Your Games in One Place: Initially based on technical restrictions / timing to push the product out to market for testing, our first version only allowed users to manage tickets for one event per login credentials. I argued for the expansion of the interface , to allow users to be able to handle all of their events in one place (kind of like an all-in-one portal). I wanted to make sure that the user experience was not tarnished by having to have the users memorize credentials for each event (especially if they have upwards of 50 visitor games per year) , or go through their emails to track down several different passwords.
Additional Information: On Version 2, on the event list page, extra details were added, allowing the user to get a preview of crucial information (number of tickets remaining, event location, event time, season, sport, etc.) saving users time from having to click into an event and find the information themselves.
Impact
The Mass Distribution Tool significantly enhances operational efficiency for both home and visiting teams:
Saving Time: Reduces manual labor at home team box offices, allowing staff to focus on other tasks.
Improved User Experience: Simplifies the ticket distribution process for visiting teams, enhancing overall client satisfaction.
Scalability: Designed to handle high volumes of ticket transfers, accommodating up to 2000 transfers at a time.
Adaptability: Provides flexibility with dual delivery methods (email and text message) and ability to manage errors.
A brief look at the typical user flow of the Mass Distribution Tool
Conclusion
The Mass Distribution Tool introduced by the ticketing company addresses critical pain points in visitor team ticket distribution, enhancing operational efficiency for both home and visitor teams. By leveraging user-centric design principles and iterative development, our team did not only improve user experience but also streamlined a complex process, setting a new standard in collegiate athletics ticketing solutions.
Takeaways:
Though this was an expedited project, I appreciated the collaboration with the PM (She's a rockstar , seriously) and how we went about tackling the rounds of user interviews . I truly think that it helped pave our deep understanding of the users pain points, and made the design process more smooth
For future iterations , I would like to add in the ability within the table to cancel single transfers (utilizing checkboxes) as well as the ability to correct the errors via the table vs. mass editing with the csv